The original code is from an article in 3D Artist magazine Issue 49 by Petr Sorfa for the Hash Animation software package. Replace Components - Will replace whatever is in the top field of the pair with whatever is in the bottom field of the pair. Plugins and Scripts Lightwave Autodesk MatchMover Import for LW11.Replace Regexp - Will use Regular Expressions to edit the path.Replace Prior To - Will change the Path Prefix prior to the keyword entered.Will globally replace the 'Path Prefix' text found in each path entry with whatever is entered here Replace All Paths - The option most used.If you wish to check the changes, hit Tab instead. Hitting Apply or Enter will make the change to the Extension Cache file. The options for replacing the path for the plugins config are as follows. The starting version of this file is retained and called Extension Cache.original.
NRC will do this automatically, backing up the original configs.Īt the end of the animation we can see a warning that the original Extension Cache file will be overwritten. Our goal is to ensure that the plugins can be read from their directories and to do so requires editing of the extension cache config file. This animated GIF shows paths for configs and plugins on a mixed platform farm with a Windows controller
The plugins folder has two subdirectories - osx and windows and each contain the entire support directory from the LightWave installations on the respective platforms. As previously stated, the configs directory contains the config files from both platforms, since the names don't collide.
In this example, a drive shared between Windows and OSX machines in this network contains the configs, content and plugins necessary for operation. Plugins TrueArt LightWave 3D PlugIn TrueType Text 1 / Check out also the TrueType Text 2 and TrueType Text 3 videos Rope Editor Plus for LightWave 3D by Artur Zgódka Freebies Create texture or pattern in Photoshop with just one click with nMaker or FREE Seamless Textures Generator by Orange Box Ceo Free Chandelier 3D model by Khaled Seghier. Make sure that the "cross-platform" switch is checked for mixed platform render farms If, however, you are running a render farm over both platforms, you should know that LightWave needs a config file for plugins ( Extension Cache-64 on the PC, Extension Cache on the Mac) to tell render nodes where to find the plugins they will need for operation. Managing plugins should be a simple task of verifying that all render nodes have access to the shared plugins directory.
You still need to make sure your nodes all have access to the shared plugins directory over the network. How to Add and use LW plugins - Lightwave 3DThis is a replacement for the old LW plugins video, but with better sound.Like my tutorials, treat me to a coffee. If you are running a render farm on a network of homogeneous operating systems - all Windows PCs or all Macs - the following explanation is not needed.